Project Pivo 2 0.2.4 — Minor fixes/revamps

2026-05-16 14:07 UTC • admin

New

World map resource node rebalance. Massively increased the total yield and harvest rate of world map resource nodes, making gathering trips more rewarding and reducing the feeling of empty or low-value nodes.

Unit card preview images. Added card preview images for certain units, making unit selection and battle preparation easier to read at a glance.

Per-turn battle reports. Revamped the combat report system to include detailed per-turn battle reports, giving players a clearer view of how each battle unfolded.

World boss spawns. A world boss now automatically spawns in a random location every 8 hours, giving players a recurring high-value target to hunt.

Construction speed boost item. Added a new construction/upgrade speed boost item to help accelerate building progress.

Defensive turret structure. Added a defensive turret structure to the building pool, giving players another option for strengthening city defenses.

Improvements

Combat resolution update. Changed combat resolution behavior to rely more heavily on unit stats and less on random chance, making battles feel more predictable, strategic, and fair.

Building and upgrade timers. Adjusted building and upgrade timers so they can now properly count into hours, making longer upgrades display more clearly.

Expanded event loot pools. Added additional loot to the pool of normal events, hourly events, and boss events.

Fixes

Storage capacity fix. Fixed an issue where pillaged resources could exceed your storage capacity.

Central Hub upgrade visuals. Fixed an issue where higher upgrade levels of the Central Hub were still using old sprites.

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